Sunday, February 28, 2016

Knowing faults and where to fix them.

As a 3D all-rounder at this point in time, it is important to know where I wish to take myself ongoing to the future. Knowing what I can and cannot do is part of fixing and filling in the gaps of knowledge that I do not have, or subject I can improve on.

I know how to model, but honestly my hard surface modelling skills are still greatly lacking. My goal for this is to start creating shapes or objects daily that I know will require hard surface modelling and build them. Car parts, machinery and other technical objects would be ideal for this.

Animation I also need much more work on, I am still finding my animation transitions to be a little rigid and sloppy. Face rigging and animation I have not fully started yet, besides shape blending. Even then it needs much more work. My thoughts on this is to model and face pose at least 2 characters with different features and make them move/talk transition between animations. Feedback is always critical in these as what I might see to be correct, may be perceived as incorrect in another persons eyes. I have a chance to work on a character for a 1 minute short, so I will use this character as a starter.

I have already been assigned with some game work - A first person character and a wolf model, this will also help with animation. I have never animated an animal so new rules and techniques will apply.

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