Monday, November 23, 2015

More on Physically Based Rendering.

Tutorial: Physically Based Rendering, And You Can Too!

Here is an excellent breakdown on physically based rendering that goes through a series of materials and surfaces that will greatly effect how a 3D model will look under lighting conditions, from rough rubber to shining metal.

Tutorial: PBR Texture Conversion

Here is the tutorial on the same page that highlights what went into creating the materials

Friday, November 13, 2015

Thursday, November 5, 2015

Modern game engine breakdown.

Here is an excellent breakdown of all the layers of a modern graphic engine, in this case the engine used for Grand Theft Auto 5 : The Rockstar Advanced Game Engine.

Silly name, unbelievable engine, considering it was designed to run on gaming consoles that had only 512mb of ram or in Playstation 3's case 2x split 256mb ram, this is a very well implemented engine that showcases what can be done with limitations.

Grand Theft Auto 5: Game engine breakdown