Friday, March 6, 2015

CryEngine physics system and rigging for Characters

Sometimes engine creators incorporate tools that make it much easier to create character rigs so game developers have better control with faster results.



Cryengine's physicalized character creation system is an exceptional example of this.


Tuesday, March 3, 2015

UNREAL Engine 4 Now Free + Showcase reel

Unreal Engine 4 Free Edition


The popular game development platform Unreal Engine 4 has now been released free, along with a reel of technology and game demonstrations.


As one of the best engines available on the market, this is worth your time. 

Saturday, February 28, 2015

Hyper real CG


Hyper Real CG gallery

Prepare to be inspired.These are some of the most realistic CG pics I have ever seen.

Monday, February 23, 2015

Fun with work


One of the most important things with work is to always have a bit of fun with it too. A YouTube animator by the name of "Hyper" demonstrates that playing around can be just as fun as serious work


Have fun!

Tuesday, February 17, 2015

Pizza Time


                                                             This is why Pixar is great.

Sunday, February 15, 2015

Real time Ray-Tracing


Ray tracing is usually an expensive rendering solution, but here Nvidia has made ray-tracing possible in real-time. When this is in gaming, we will see a massive boost to realism when it comes to reflections and materials.


Tuesday, November 25, 2014

Concept for 3D Model (Futuristic Helicopter)

When a 3D model is made, conception is very important to create the idea. Concept art is used and refined to create an overall design of the model. Using side top and front profile, the 3D model is extracted and extruded from all sides to match the profile of each angle.


In this case I am creating a 3D model of a futuristic helicopter, only the side profile has been created so far, but I have the overall design idea down to how I would like it to look.

The target polygon count is 5000, so fairly generous and the texture target is 2048x2048, but this also includes a 2048x2048 specular map and bump/normal map. 

In the next post I will be going through the steps I used to create the model, along with problems I ran into along the way. Brace yourself.