In this case I am creating a 3D model of a futuristic helicopter, only the side profile has been created so far, but I have the overall design idea down to how I would like it to look.
The target polygon count is 5000, so fairly generous and the texture target is 2048x2048, but this also includes a 2048x2048 specular map and bump/normal map.
In the next post I will be going through the steps I used to create the model, along with problems I ran into along the way. Brace yourself.
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