Procedural generation has been around for quite some time in video games, dating back as far as 1978 with rogue-likes.Procedural generation allows for game engines to create content from scratch based around a set of rules and parameters, then builds worlds/levels/geometry/objects/objectives either on the fly or pre-generated such as in videogames like Diablo 1, 2 and 3. As technology and graphical enhancements become more and more complex, so does the complexity of the worlds that need to be generated. The above video shows just how far procedural generation has come.
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