A small update to the game "Star Citizen" running on CryEngine, this video looks at techniques applied to create a real-time virtual character believable, from blend shapes to bones and rigs, to blood maps and wrinkle maps. Multiple techniques are shown and actively demonstrate how important the sum of the parts are when creating realistic characters.
Here is the final real-time result. Impressive work
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.